Contents

Part 1: Exposure

  1. 1 Mastering the Exposure TriangleBalance aperture, shutter speed and ISO for brightness, depth, motion and noise.
  2. 2 ISO and image noiseWhen to raise ISO, why grain appears, and how to trade it for a faster shutter.
  3. 3 MeteringWhat the meter aims for, how to read it, the four metering modes, and Sunny 16 when there's no meter.
  4. 4 Shooting modes and the histogramLet the camera set one setting, steer it with exposure compensation, and check the result with the histogram and zebras.
  5. 5 Dynamic rangeHow many stops a camera can hold at once, what to keep when a scene is wider, and measured figures for real cameras.
  6. 6 Shutter speed and motionCamera shake, freezing or blurring a moving subject, and ND filters for long exposures.
  7. Part 1 cheat sheetFormulas and starting settings from chapters 1–6.
  8. Part 1 quizCheck yourself on chapters 1–6.

Part 2: Focus and depth

  1. 7 Camera LensLens anatomy and how to choose wide, standard, telephoto, prime, zoom and specialist lenses for real subjects.
  2. 8 Aperture and depth of fieldWhy a wider aperture blurs the background, what else controls blur, and the shape of bokeh.
  3. 9 Sensor size and crop factorWhat a smaller sensor crops, equivalent focal length and aperture, and why phones fake the blur.
  4. 10 Hyperfocal distanceSharp from here to infinity: focusing landscapes with blur circles, focus stacking and a cheat card.
  5. 11 Diffraction and the sharpest apertureWhy f/22 looks soft, where your lens is sharpest, and how pixel size changes it.
  6. Part 2 cheat sheetFormulas and starting settings from chapters 7–11.
  7. Part 2 quizCheck yourself on chapters 7–11.

Part 3: Composition

  1. 12 The composition reading planAll 15 chapters of The Elements of Composition, with printed page numbers and a photography lesson for each.
  2. 13 Introduction to compositionComposition as visual communication: choose what to show, compare three frames, and see how viewers read them.
  3. 14 What is composition?Arrange subject, space and edges to change what a photograph says; compare photos and make three versions of one scene.
  4. 15 Focal pointsChoose where the eye lands first, use contrast and space to build a visual path, then test thirds and diagonals in a field exercise.
  5. 16 LinesFollow straight, curved and implied lines through a photograph, then make three frames of one subject from different positions.
  6. 17 ShapesFind shapes made by subjects and space, use a frame within the frame, and compare three ways to place one subject.
  7. 18 TexturesMake a surface feel tangible with light, detail and context, then photograph one material three ways.
  8. 19 PatternsUse repetition to build rhythm, break a pattern to draw attention, and make three versions of one repeated scene.
  9. 20 SpaceUse positive and negative space, fill the frame, and simplify without losing meaning.
  10. 21 DepthLayer foreground, middle ground and background, and use perspective or deep space to show distance.
  11. 22 BalanceWeigh elements with symmetry, asymmetry and radial arrangements; explore the golden ratio as an optional guide.
  12. 23 ContrastCreate meaning and focus through contrasting subjects, light, shadows and colour.
  13. 24 ColorChoose hue, saturation and brightness, then compare complementary, triadic, analogous and monochromatic palettes.
  14. 25 ToneRead shadow, midtone and highlight; shape global and local tone while keeping meaningful detail.
  15. 26 AngleChange camera height and tilt to compare level, straight up or down, high and low viewpoints.
  16. 27 Composition conclusionBring the elements together in a four-frame story and develop your own way of seeing.

Part 4: Color Theory

  1. 28 Color Theory in PhotographyUse HSL, warm and cool depth, four color harmonies, white balance and selective editing to guide attention.
  2. 29 White balanceRead the color of light, match Kelvin and tint, and choose what to preserve when lights mix.

Tools

  1. Color wheelExplore hues, adjust saturation and luminosity, enter RGB or hex values, and preview the color live.
  2. Photo editorTry light, colour, detail and crop adjustments on a sample or your own photo, then save the result.
  3. Golden hour plannerSunrise, sunset, golden hour and blue hour for where you are, and where the sun rises and sets.
  4. ND filter calculatorYour shutter speed with an ND filter on, and a countdown timer for bulb mode.
  5. Depth of field calculatorHow much is sharp for your lens, aperture and focus distance, and the hyperfocal distance.
  6. Photo info and location removerSee a photo's camera settings and where it was taken, then remove the location before you share it.

Chapter 29Part 4: Color Theory

White balance

A white wall can look amber under a lamp and blue in open shade. Learn what your camera is correcting, then decide which color of light you want the photograph to keep.

What is white balance?

White balance is a color correction that makes a neutral object look neutral under the light in a scene. It counters the light's color cast so white looks white and gray looks gray. The adjustment shifts the other colors in the photograph too.

A camera records the light reflected by a subject. Under an orange lamp, a white shirt reflects that orange light and may look yellow in the photo. Under blue shade, it may look blue. Our eyes and brain adapt quickly; the camera needs a white balance choice to decide what should count as neutral. That choice can aim for accurate color or deliberately preserve the character of the light.

LIGHT SOURCE

Color temperature

Kelvin (K) describes the warm-to-cool character of many light sources. A household tungsten lamp is often around 2,700–3,200 K, midday daylight near 5,200–5,600 K, and open shade can look much bluer. These are starting ranges; real lights and weather vary.

CAMERA SETTING

Compensation

A camera setting near the light's temperature aims to make a neutral surface gray or white. Set the camera to a higher Kelvin number and the rendered photo gets warmer; set a lower number and it gets cooler. The camera is compensating for the light, which is why the direction feels backward at first.

SECOND AXIS

Green to magenta

Two lights can have similar Kelvin values yet differ in green or magenta. Some fluorescent and LED sources show this clearly. Use tint after temperature: move toward magenta to counter green, or toward green to counter magenta.

Neutral is a reference, not a rule. A gray card can help you find an accurate starting point. A sunset may look better with its warmth intact; blue twilight may deserve to stay blue. Decide whether accuracy or atmosphere serves the photograph.

White balance changes color, not the amount of light recorded. A photograph can have a good exposure and still have an unwanted color cast.

Try balancing the light

Choose the light falling on this illustrated room. Adjust the camera setting and watch the two neutral cards. In Mixed light, the lamp and window have different colors, so a single global white balance cannot make both cards neutral at once.

LIVE PREVIEW

One room, changing light

A room lit by a lamp and a window A stylized room contains two neutral gray cards, a lamp on the left and a window on the right. Their colors change as you adjust white balance. Lamp side Window side

Light in the room
5,500 K

Higher camera Kelvin warms the photo; lower camera Kelvin cools it.

0

Negative adds green; positive adds magenta.

Sample a neutral card

Like using a gray card, choose which light you want to neutralize.

This is an illustration of channel correction, not a calibrated camera preview. Actual results depend on the light spectrum, sensor, camera profile, exposure, and display.

Choose a camera setting

01 · FAST

Auto white balance

AWB estimates the scene and works well when you move between different lights. Check the preview when a frame is dominated by one color, such as a red wall or sunset. AWB may try to remove a color you meant to keep and may vary from frame to frame.

02 · CONSISTENT

Preset or Kelvin

Daylight, Cloudy, Shade, and Tungsten are quick starting points. A fixed Kelvin setting keeps a series consistent under steady light. Remember that a Shade preset is usually a warmer correction than Daylight because shade itself tends to be blue.

03 · PRECISE

Custom balance

Place a neutral gray card in the same light as the subject and use your camera's custom white balance procedure, or photograph the card for a RAW editor's eyedropper. A colored wall or a white page with optical brighteners can mislead the reading.

A starting point for common light

These approximate temperatures describe the light source. Matching the camera's Kelvin setting is a neutral starting point; adjust by eye or with a gray card. Preset names and their exact values vary by camera.

Light on the subjectTypical rangeTry in camera
Household tungsten lamp2,700–3,200 KTungsten or about 3,000 K
Midday sun or flash5,200–6,000 KDaylight, Flash, or about 5,500 K
Cloudy daylightAbout 6,000–7,000 KCloudy or a warmer Kelvin setting
Open shadeAbout 6,500–8,000 KShade or a higher Kelvin setting
Fluorescent or LEDVaries widelyTry the matching preset, then adjust Kelvin and tint

For example, a 3,000 K lamp photographed at a 5,500 K camera setting looks warm. Set the camera near 3,000 K to neutralize it. Under blue shade, moving the camera setting higher adds warmth. If you leave the camera at Tungsten while lighting a subject with daylight-colored flash, that subject can look blue. The same numeric Kelvin and tint settings can still render differently on different camera models and in different RAW software.

RAW and JPEG: A RAW file keeps sensor data and lets you change the white balance interpretation later with much more latitude. A JPEG has the chosen balance baked into its rendered pixels; large corrections can degrade color and reveal clipping. Even with RAW, a sensible in-camera setting gives a useful preview and a consistent starting point.

When one frame contains two lights

A warm lamp and a blue window can light different parts of a room. One global setting shifts both, so making the lamp-lit card neutral leaves the window-lit card blue. In the lab, switch to Mixed light and sample each card in turn.

  1. Choose the important subject. If a face matters most, balance for the light on the face.
  2. Change the light when possible. Turn off a competing lamp, move the subject, or use a light source that matches the window more closely.
  3. Keep or edit the contrast. You may want a warm lamp in a cool room. For a more even result, edit regions separately from a RAW file; a global slider alone cannot solve two different illuminants.

Kelvin describes the blue–amber axis, but it does not fully describe every LED or fluorescent spectrum. A tint adjustment may help a global cast, but it will also shift areas that were already correct. Green light bouncing from a nearby wall onto only one side of a face needs a local correction or a change in the scene. Missing wavelengths cannot always be recovered perfectly.

Field exercise: three interpretations

Find a neutral object near a subject under one steady light. Keep the framing and exposure the same for all three photographs.

  1. Make a frame with Auto white balance.
  2. Use a fixed preset or Kelvin setting that makes the neutral object look neutral.
  3. Make a third frame that deliberately keeps some warmth or coolness for mood.

Compare: What happened to the neutral object, skin or familiar colors, and the feeling of the scene? If you shot RAW, try the same three interpretations in the editor. Repeat near a window and lamp to see why mixed light is harder.

Further reading: Visual Education: White Balance in Photography and Photography Life: Understanding White Balance. This lesson and illustration are original.